----------------------------------NPC Variables--------------------------------------
NPC.MobID = 1001
NPC.Name = "Bloodclaw Blitzer"

NPC.WeaponSounds = {
	Sound("devin/blackbetty/weapons/swing/1h_1.wav"),
	Sound("devin/blackbetty/weapons/swing/1h_2.wav"),
	Sound("devin/blackbetty/weapons/swing/1h_3.wav")
}

NPC.AttackSounds = {
	Sound("devin/blackbetty/weapons/heroic_strike/hit_1.wav"),
	Sound("devin/blackbetty/weapons/heroic_strike/hit_2.wav"),
	Sound("devin/blackbetty/weapons/heroic_strike/hit_3.wav")
}

NPC.EngageSounds = {
	Sound("devin/blackbetty/player/male/engage_common.wav")
}

NPC.SwingSounds = {
	Sound("devin/blackbetty/player/male/swing_common1.wav"),
	Sound("devin/blackbetty/player/male/swing_common2.wav"),
	Sound("devin/blackbetty/player/male/swing_common3.wav")
}

NPC.DeathSounds = {
	Sound("devin/blackbetty/player/male/death1.wav"),
	Sound("devin/blackbetty/player/male/death2.wav"),
	Sound("devin/blackbetty/player/male/death3.wav"),
	Sound("devin/blackbetty/player/male/death4.wav"),
}
NPC.MinDamage = 8
NPC.MaxDamage = 12
NPC.AttackSpeed = 1.8
NPC.Vendor = false
NPC.Aggressive = true
NPC.Defensive = false
NPC.SpellCaster = true
NPC.Faction = 0
NPC.HealthMax = 250
NPC.MainWeapon = "models/devin/rpgdm_weapons/basic/spikedmace.mdl"
NPC.Scale = 1.3
NPC.Speed = 220
NPC.IdleAnim = ACT_HL2MP_IDLE_MELEE2
NPC.RunAnim = ACT_HL2MP_RUN_MELEE2
NPC.AttackAnim = ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2
NPC.Gear = {}
NPC.Spells = {
	20,
	1100
}
---------------------------------------------------------------------------------------

